reileen: (art - paint jars)
I finally finished a commission for [ profile] vyctori's original characters from her novel-in-progress. And I gotta say, it's looking pretty spiffy. o_O

Allie, Colin, and Denver )

Incidentally, this picture was the inspiration/base for the style I did this commission in. I have a lot more work from this artist in my art reference folder - if only I knew who the hell this artist was so I could look up more stuff. ;_;

she's so lucky, she's a star
reileen: (art - paint jars)
I was almost finished outlining the first character out of three for someone's commission in Photoshop - and it was looking pretty good - until I realized that half of the outlines had been merged with the original sketch layer.


I tried to go back in my history to see if I could undo the action, but it was too far back. My method of coloring and outlining in Photoshop tends to involve working on a million different layers so that I can refine parts without affecting other nearby areas, and then merging along the way when it looks satisfactory, so that's a lot of actions that must've pushed the accidental merge back some.

Technically I could just erase around the outlines, but the thing is that I also blocked out shadows in blue pencil on the original pencil sketch prior to scanning so that when it came time to do coloring, I could just outline with the Pen tool and color within the lines to get a smooth look.

Rrrrrrgh. Fuck this, I'm starting over from scratch tomorrow.

amai, amai kuchizuke, itai, itai usotsuki
reileen: (art - paint jars)
To make up for my posting drought (not that anyone noticed...), have a picture I just did of my friend's original character, Shinya Toshio the Esper.

below the cut to save flists )

It's a bit of a change from my usual "outline-and-color" cel-shading style, and while it's taken me a while to get the hang of it, it's become very, very addictive. Mainly 'cause I don't have to futz about with getting super-smooth outlines when doing a picture in this style - all I gotta do is lay down some base outlines and then slap some color on that thang and I'm good to go. :D :D :D

In addition to discovering the joys of Photoshop painting, I've also been working on some scanslations of Japanese 4-koma for my two main fandoms, Bomberman and Golden Sun. It's a good thing I don't have much of a life at the moment...

welcome to my nightmare, I hope I didn't scare you
reileen: (Default)
Began sketching out the basic designs for my currently-dubbed "Zodiac" project, which involves me taking a couple of half-assed designs from junior year in high school and refining them to something cute, sleek, and streamlined. Or something. Simple in theory, but it's definitely going to take some time just to get the designs and layouts done. I have to bug Kali later about ideas on how to freshen up some of the designs a bit as well, like for Libra and Gemini.

On a less productive note, allergies for major lose.

I also start work tomorrow, 6:00pm to 9:30pm. Yikes.

I need you, Aquarius
reileen: (art - paint jars)
You ever notice that, no matter how much you believe that something you're showing off is crap, you still feel disappointed when you don't get (m)any compliments on it?


Shiroko's gonna have to go from the "Now Three" animation, assuming I still decide to attempt to continue to animate that thing. One of the problems brought up when I showed the prototype first half of the animation as my final project in ANI240 is that no one could decipher what her role was supposed to be in the context of the story. Not that I blamed them - I've had her character concept since January or February of this year, and I still have no idea what she's doing in the animation. Which, you know, is probably a very good sign that she doesn't belong. I think that's just as well, though: the story of Now Three truly has nothing to do with her - she was simply there because she could be. But now she won't be. (Instead, she'll star in a number of original CGs and will probably become my mascot of sorts. She's just too adorable to leave hanging.)

One more final to go. Let's see how badly I botch that one.

the same rain that draws you near me
reileen: (art - paint jars)
New Scraps over on my deviantArt account! - Be Careful What You Wish For - Stepping Out

Also, here's some stuff I've been working on for my original projects.

Concept art for Now Three and Scar )

she's as fine as dandelions
reileen: (art - paint jars)
Charcoal drawings. Ho-hum. Not sure when I'll have actual art for you guys to see. )

I've really surprised myself in ART106 thus far. I almost never do observational drawings, and I don't use traditional media all that much, but these have turned out surprisingly decent. Now I want to experiment more with charcoal...though I don't know what I'd want to draw with it. Still, there's something creatively romantic about walking away from a drawing with blackened fingers. It's like the time I was working on [ profile] aerithzstrife's oil painting and I had colors all over my fingers and arms. I love working in Photoshop and don't plan on stopping anytime soon, but I also feel at home getting into the mess of things. Kinda makes me feel like I've "earned" the title of artist. Now where are my stat bonuses, bitch?


Got myself a lime green 4GB iPod. Have named it Saria after the green-haired sage from Ocarina of Time, and am very amused by it.

so don't turn away now
reileen: (Default)
Apparently Blood and Chocolate is being made into a movie. And said movie has totally raped the novel up the ass with ten spiked dildos.

Uh. Yeah. What else is new?*


The sketches for ANI220 )

a curse for every mile of ocean crossed

*And it's a damn shame. I don't usually go for werewolf stories, but I actually liked Blood and Chocolate. I first read it back in my junior high days, then re-read it as "research" for the werewolf character I was writing for my NaNoWriMo 2006 project. Admittedly, I was WTF over some 24-year-old guy lusting after a 16-year-old girl, no matter how cool I thought she was, but overall, it's a great little read.
reileen: (art - paint jars)
Midway Games of Mortal Kombat fame was a homely little industrial building smack-dab in the middle of an industrial plain smack-dab in the middle of the North Side of Chicago. Well, okay, I don't know if it was actually in the middle of the North Side, but it was in the middle of something (like that ComEd plant). I took the Red Line to Addison, then got on the westbound #152 for a ten-minute bus ride to Addison and California, after which I hopped off and hiked one long, cold, and dreary block to the building.

Inside, we were greeted by a man named Stephan, who I think is the current director of game stuff at Midway. My ANI220 professor mentioned in class that he was French, and let me tell you, this Stephan guy had the "Frenchman director" look down to a T, with jeans, a turtleneck knit sweater, and even the freakin' beret. (Although to be fair, he lacked the curly black mustache. If he had sported one, I think I might've been a tiny bit scared.) Stephan was a knowledgeable, articulate speaker, and he led us through a tour of the hall of concept art for a game they're working on called Stranglehold, based on a John Woo movie. It was really fascinating to me to get a look at what's behind the inspiration for different parts of a production, whether it be a video game, an animation, or a movie. But here are two really important things that I learned that I'd like to share with the world:

1) Destroying things in games = very, very good. The more you can destoy, the better it is. Maximize destruction in as many ways as possible.
2) Chicago has no train yards. For that matter, neither do any of the other 49 states. Train yards are a nonentity in the U.S. of A. When trains die, that's it - they go bye-bye. There is no train afterlife. The atheist trains were right all along.

Overall, it was a really cool experience, and I've become convinced that this is a possible (and practical...relatively speaking) career path for me. I've always said that I'm more Greek than Roman, because I love playing around with ideas but throw hissy fits and sulk if I actually have to do anything with them. If I work as a concept artist, I can throw as much shit as I want out there and then have everyone else deal with the consequences! Or so it seems.


The final results for my first assignment in ANI105 )

freedom is being alone
reileen: (art - paint jars)
So here's what I was up to in ART106 today...

Clicky! )

Off to JPN102 and then I shall return for a little more details on my ANI220 field trip this morning.

your eyes only see what they want to see


reileen: (Default)
Reileen van Kaile

April 2010



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