reileen: (art - paint jars)
[personal profile] reileen
Midway Games of Mortal Kombat fame was a homely little industrial building smack-dab in the middle of an industrial plain smack-dab in the middle of the North Side of Chicago. Well, okay, I don't know if it was actually in the middle of the North Side, but it was in the middle of something (like that ComEd plant). I took the Red Line to Addison, then got on the westbound #152 for a ten-minute bus ride to Addison and California, after which I hopped off and hiked one long, cold, and dreary block to the building.

Inside, we were greeted by a man named Stephan, who I think is the current director of game stuff at Midway. My ANI220 professor mentioned in class that he was French, and let me tell you, this Stephan guy had the "Frenchman director" look down to a T, with jeans, a turtleneck knit sweater, and even the freakin' beret. (Although to be fair, he lacked the curly black mustache. If he had sported one, I think I might've been a tiny bit scared.) Stephan was a knowledgeable, articulate speaker, and he led us through a tour of the hall of concept art for a game they're working on called Stranglehold, based on a John Woo movie. It was really fascinating to me to get a look at what's behind the inspiration for different parts of a production, whether it be a video game, an animation, or a movie. But here are two really important things that I learned that I'd like to share with the world:

1) Destroying things in games = very, very good. The more you can destoy, the better it is. Maximize destruction in as many ways as possible.
2) Chicago has no train yards. For that matter, neither do any of the other 49 states. Train yards are a nonentity in the U.S. of A. When trains die, that's it - they go bye-bye. There is no train afterlife. The atheist trains were right all along.

Overall, it was a really cool experience, and I've become convinced that this is a possible (and practical...relatively speaking) career path for me. I've always said that I'm more Greek than Roman, because I love playing around with ideas but throw hissy fits and sulk if I actually have to do anything with them. If I work as a concept artist, I can throw as much shit as I want out there and then have everyone else deal with the consequences! Or so it seems.

***




My mission, should I choose to accept it, is to:

1) Take two well-known images (either photographs or pieces of non-abstract art) and re-create each one by hand using only black, gray, and white.
2) Create a third image by cobbling and stitching together pieces from the two re-created images, transforming the pieces as necessary to achieve a satisfactory result.



Image the first: Mona Lisa by Leonardo da Vinci



Image the second: The Scream by Edward Munch

(lol, got lazy on doing this one!)


Image the third: ANI105 Assignment #1 by Reileen van Kaile


(Ew, what the fuck did JPEG compression do to this thing?) In total, I used five different sections to create this image (three from Mona Lisa and two from Scream). I personally think most of them are pretty obvious. But, uh, it looks kinda cool, at least?




-Reileen
freedom is being alone

i don't get it

Date: 2007-01-16 02:32 am (UTC)
From: (Anonymous)
I don't get how that third image came from the first two. It just looks like a totally new image. I think you cheat.

Re: i don't get it

Date: 2007-01-16 02:41 am (UTC)
From: [identity profile] reileen.livejournal.com
It just looks like a totally new image.

That was kind of the point. The professor's instructions were open enough that I could make the third image however I wanted - the only requirement was that I use things from the first two images to make it. So, what I did was I took different sections from both pictures and basically duplicated, rearranged, resized, and re-layered them in Photoshop to create the image. I wanted to see if I could make something totally unrecognizable and yet still somewhat coherent from two very famous images, and apparently I succeeded since you believe I'm a big fat cheater. :)

Profile

reileen: (Default)
Reileen van Kaile

April 2010

S M T W T F S
     123
45678910
11121314151617
18192021222324
252627282930 

Page Summary

Style Credit

Expand Cut Tags

No cut tags