Midway Games of Mortal Kombat fame was a homely little industrial building smack-dab in the middle of an industrial plain smack-dab in the middle of the North Side of Chicago. Well, okay, I don't know if it was actually in the
middle of the North Side, but it was in the middle of something (like that ComEd plant). I took the Red Line to Addison, then got on the westbound #152 for a ten-minute bus ride to Addison and California, after which I hopped off and hiked one long, cold, and dreary block to the building.
Inside, we were greeted by a man named Stephan, who I think is the current director of game stuff at Midway. My ANI220 professor mentioned in class that he was French, and let me tell you, this Stephan guy had the "Frenchman director" look down to a T, with jeans, a turtleneck knit sweater, and even the freakin' beret. (Although to be fair, he lacked the curly black mustache. If he had sported one, I think I might've been a tiny bit scared.) Stephan was a knowledgeable, articulate speaker, and he led us through a tour of the hall of concept art for a game they're working on called
Stranglehold, based on a John Woo movie. It was really fascinating to me to get a look at what's behind the inspiration for different parts of a production, whether it be a video game, an animation, or a movie. But here are two really important things that I learned that I'd like to share with the world:
1) Destroying things in games = very, very good. The more you can destoy, the better it is. Maximize destruction in as many ways as possible.
2) Chicago has no train yards. For that matter, neither do any of the other 49 states. Train yards are a nonentity in the U.S. of A. When trains die, that's it - they go bye-bye. There is no train afterlife. The atheist trains were right all along.
Overall, it was a really cool experience, and I've become convinced that this is a possible (and practical...relatively speaking) career path for me. I've always said that I'm more Greek than Roman, because I love playing around with ideas but throw hissy fits and sulk if I actually have to do anything with them. If I work as a concept artist, I can throw as much shit as I want out there and then have everyone else deal with the consequences! Or so it seems.
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( The final results for my first assignment in ANI105 )-Reileen
freedom is being alone